DinoPackunBabyBody_v
====================
  Textures:
    - DinoPackunBaby1
    - DinoPackunBaby_Hilight2
        Scale: 0.8251953125, 0.8251953125
    - DinoPackunBaby1Ind

  Ambient Colors:
    - 128, 128, 128, 128

  Color Registers:
    - -21, -21, -21, -77
    - 416, 420, 303, 255

  Steps:
    1: RGB = ((tex #1 RGB) * (vertex RGB)), then add (-21, -21, -21), multiply by 2
         A = (lerp from (tex #1 A) to 32 using (vertex A)), then add -77, multiply by 2
    2: RGB = ((vertex RGB) * (prev. A)), then add (prev. RGB)
         A = (64 * (vertex A)), then add -77
    3: RGB = ((416, 420, 303) * (tex #2 RGB)), then add (prev. RGB)
         A = (prev. A), multiply by 2



DinoPackunBabyHand_v
====================
  Textures:
    - DinoPackunBaby2
    - DinoPackunBaby_Hilight1
        Offset: 0.2880859375, 0.2490234375
        Scale: 0.9912109375, 0.9912109375
    - DinoPackunBaby2Ind

  Ambient Colors:
    - 128, 128, 128, 128

  Color Registers:
    - -13, -13, -13, -85
    - 837, 837, 837, 255

  Steps:
    1: RGB = ((tex #1 RGB) * (vertex RGB)), then add (-13, -13, -13)
         A = (lerp from (tex #1 A) to 32 using (vertex A)), then add -85, multiply by 2
    2: RGB = ((vertex RGB) * (prev. A)), then add (prev. RGB), multiply by 2
         A = (64 * (vertex A)), then add -85, multiply by 2
    3: RGB = ((837, 837, 837) * (tex #2 RGB)), then add (prev. RGB)
         A = (prev. A)



DinoPackunBabyHead_v
====================
  Textures:
    - DinoPackunBaby2
    - DinoPackunBaby_Hilight2
        Offset: 0.37109375, 0
        Scale: 1.6943359375, 1.6943359375
    - DinoPackunBaby2Ind

  Ambient Colors:
    - 128, 128, 128, 128

  Color Registers:
    - -21, -21, -21, -81
    - 416, 420, 303, 255

  Steps:
    1: RGB = ((tex #1 RGB) * (vertex RGB)), then add (-21, -21, -21), multiply by 2
         A = (lerp from (tex #1 A) to 32 using (vertex A)), then add -81, multiply by 4
    2: RGB = ((vertex RGB) * (prev. A)), then add (prev. RGB)
         A = (64 * (vertex A)), then add -81
    3: RGB = ((416, 420, 303) * (tex #2 RGB)), then add (prev. RGB)
         A = (prev. A), multiply by 2



DinoPackunBabyLip_v
===================
  Textures:
    - DinoPackunBaby1
    - DinoPackunBaby_Hilight1
        Offset: 0.7861328125, -0.166015625
        Scale: 0.7421875, 1.40625
    - DinoPackunBaby1Ind

  Ambient Colors:
    - 128, 128, 128, 128

  Color Registers:
    - -21, -21, -21, -77
    - 416, 420, 303, 255

  Steps:
    1: RGB = ((tex #1 RGB) * (vertex RGB)), then add (-21, -21, -21), multiply by 2
         A = (lerp from (tex #1 A) to 32 using (vertex A)), then add -77, multiply by 2
    2: RGB = ((vertex RGB) * (prev. A)), then add (prev. RGB)
         A = (64 * (vertex A)), then add -77
    3: RGB = ((416, 420, 303) * (tex #2 RGB)), then add (prev. RGB)
         A = (prev. A), multiply by 2



DinoPackunBabyMouth_v
=====================
  Textures:
    - DinoPackunBaby1
    - DinoPackunBaby_Hilight1

  Ambient Colors:
    - 128, 128, 128, 128

  Material Colors:
    - 204, 204, 204, 255
    - 204, 204, 204, 255

  Color Registers:
    - 0, 0, 0, -106
    - 1023, 1023, 1023, 255

  Steps:
    1: RGB = ((tex #1 RGB) * (vertex RGB))
         A = (lerp from (tex #1 A) to 32 using (vertex A)), then add -106, multiply by 2
    2: RGB = ((vertex RGB) * (prev. A)), then add (prev. RGB), multiply by 2
         A = (64 * (vertex A)), then add -106, multiply by 2
    3: RGB = ((tex #2 RGB) * (vertex RGB)), then add (prev. RGB)
         A = (prev. A)



DinoPackunBabyPetalMat1_v
=========================
  Textures:
    - DinoPackunBaby1
    - DinoPackunBaby_Hilight3
        Offset: 0.0830078125, -0.166015625
        Scale: 2.1923828125, 2.1923828125
    - DinoPackunBaby2Ind

  Ambient Colors:
    - 128, 128, 128, 128

  Color Registers:
    - -21, -21, -21, -45
    - 416, 420, 303, 255

  Steps:
    1: RGB = ((tex #1 RGB) * (vertex RGB)), then add (-21, -21, -21), multiply by 2
         A = (lerp from (tex #1 A) to 32 using (vertex A)), then add -45, multiply by 2
    2: RGB = ((vertex RGB) * (prev. A)), then add (prev. RGB)
         A = (64 * (vertex A)), then add -45
    3: RGB = ((416, 420, 303) * (tex #2 RGB)), then add (prev. RGB)
         A = (prev. A), multiply by 2



DinoPackunBabyPetalMat2_v
=========================
  Textures:
    - DinoPackunBaby1
    - DinoPackunBaby_Hilight3
        Offset: 0.0830078125, -0.166015625
        Scale: 2.1923828125, 2.1923828125
    - DinoPackunBaby2Ind

  Ambient Colors:
    - 128, 128, 128, 128

  Color Registers:
    - -21, -21, -21, -45
    - 416, 420, 303, 255

  Steps:
    1: RGB = ((tex #1 RGB) * (vertex RGB)), then add (-21, -21, -21), multiply by 2
         A = (lerp from (tex #1 A) to 32 using (vertex A)), then add -45, multiply by 2
    2: RGB = ((vertex RGB) * (prev. A)), then add (prev. RGB)
         A = (64 * (vertex A)), then add -45
    3: RGB = ((416, 420, 303) * (tex #2 RGB)), then add (prev. RGB)
         A = (prev. A), multiply by 2



DinoPackunBabyTooth_v
=====================
  Textures:
    - DinoPackunBaby1
    - DinoPackunBaby_Hilight1

  Ambient Colors:
    - 128, 128, 128, 128

  Material Colors:
    - 204, 204, 204, 255
    - 204, 204, 204, 255

  Color Registers:
    - 0, 0, 0, -60
    - 1023, 1023, 1023, 255

  Steps:
    1: RGB = ((tex #1 RGB) * (vertex RGB))
         A = (lerp from (tex #1 A) to 32 using (vertex A)), then add -60, multiply by 2
    2: RGB = ((vertex RGB) * (prev. A)), then add (prev. RGB), multiply by 2
         A = (64 * (vertex A)), then add -60, multiply by 2
    3: RGB = ((tex #2 RGB) * (vertex RGB)), then add (prev. RGB)
         A = (prev. A)



DinoPackunBabyWeakPoint_v
=========================
  Textures:
    - DinoPackunBabyWeakPointAlpha

  Ambient Colors:
    - 128, 128, 128, 128

  Material Colors:
    - 255, 255, 255, 246
    - 255, 255, 255, 246

  Color Registers:
    - 254, -255, -255, 68
    - 255, 64, 0, 255

  Steps:
    1: RGB = ((tex #1 RGB) * (vertex RGB)), then add (254, -255, -255), multiply by 4
         A = ((tex #1 A) * (vertex A))
